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They're seldom harvested in the traditional sense the closest it gets is building oil derricks on mineral rich patches of the map. Just like in real life, there's only one resource you have to worry about: American Dollars. This is partially facilitated by Act of War's streamlined resource model. You build bases and acquire resources, but the focus is more on actually moving large forces through the maps, rather than having lots of buildup leading to a quick, decisive battle.
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Its missions are designed around a series of pivotal cutscenes, and generally, the action that carries you from one to the next is pretty brisk, and focused. (You get to play the Consortium in multiplayer.)Īpart from its strong focus on narrative, Act of War isn't too different from most modern RTS games. The third group, which plays the antagonist role, is The Consortium, ostensibly a terrorist group bent on annihilating the freedom-lovin' West, but whose true colors are revealed as the story progresses. The game offers three factions, but you only get to play as two of them in the single-player game: a global covert-ops group called Taskforce Talon, and the plain-Jane U.S. You might miss some narrative tidbits, given how densely packed they are within the missions, but you can live missing a cutscene or three.
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All of the game's missions are open from the get-go, making it somewhat like a movie on DVD - it isn't hard at all to blast through the game straight-up at the default difficulty setting, but it's cool that, if you run into any sort of snag, you can skip it and carry on with the story. Luckily, Act of War provides a solid enough game experience to offset this, and even make you care about the story. The villain has a permanent scowl etched onto his face, while the protagonists are uniformly selfless and heroic.
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It's a shame the cutscenes aren't better - they come across as unintentionally amusing, with actors hamming it up like crazy, coming off as one-dimensional caricatures. New York Times bestselling author Dale Brown served as a story consultant for the game, and state of the world that Act of War posits is frighteningly familiar, with events that drive the game hitting close to home. The story is always "there," for the most part, and when combined with other elements of the game's design, helps to keep the action relevant to the narrative and the pace brisk. Lengthy cutscenes bookend each mission, and even during missions a picture-in-picture display plays out events happening outside of your view. The game's story plays an extremely prominent role in the single-player campaign.
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It's not unlike Command & Conquer: Generals in this regard, but with more of a Tom Clancy than a G.I. The CD-ROM-era might have left us with a certain measure of disdain for this sort of presentation, but that shouldn't let that stop you from checking out Act of War - it also happens to be a solid and enjoyable one real-time strategy game as well.
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But it's retroactive in the manner that it presents this story: by means of live-action, TV mini-series quality cutscenes. Its timeliness is found in its story - it's a hard-hitting, earnestly told tale of petrol-paranoia, very reflective of the times we're living in, and in that context, quite believable.
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to Moscow.Īct of War is simultaneously very timely and unflinchingly retroactive. Players take the role of Brown's recurring hero, Jason Richter, who leads "Task Force Talon" to follow a twisting, techno-thriller plotline, wound around terrorism and conspiracy, that leads from Washington, D.C. The game is designed to add depth to its story with nearly an hour's worth of original, live-action video, which is interspersed with the gameplay. Act of War: Direct Action is a modern-day shooter, based on the novel of the same name by best-selling military fiction author Dale Brown.